![]() I'm not sure how they thought that was supposed to work, but it seems like pretty D&D-ish thinking. The Dark Young is guarded by 5-6 blind men with flamethrowers. One slightly bizarre possibility is that the PCs actually stumble across an unguarded Stalin and his family. Through one contact or another, the PCs learn how to access the tunnels beneath the Kremlin.Īt this point, the adventure effectively devolves into a dungeon-delve. where the plot immediately gets complicated, because there are two competing cults in Moscow: the Nodens Brotherhood, and a rival Shub-Niggurath Cult ("the latter cult has a name, but it cannot be accurately pronounced by the human larynx.") Both cults know more than the PCs and are (by shenanigans) trying to suborn them into working for them. This is basically an excuse to let PCs make Library Use rolls. Scene two involves a stopover from to Berlin, since they're taking the Berlin-Warsaw-Moscow railway. Players should know shit is getting real quickly when they find out that the password for their Russian contact is "Nodens." Whom Stalin had kidnapped to find out what else is hiding under the Kremlin. They were all shot.įlash forward to 1931, and the actual beginning of the adventure: the PCs are anonymously hired to go to Russia, posing as journalists, to find a Russian scientist. ![]() He brought in various Soviet authorities on the underground Kremlin, but none could help. He was convinced, however, that Ivan's tunnels held even greater secrets, in chambers and passageways as yet undiscovered.
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